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AI Insights · Timothy · October 2023

Top 5 Boxing Games on Android in Latin America Q3 2023

Discover the performance trends of the top 5 boxing games on Android in Latin America for Q3 2023, including weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in Latin America Q3 2023

In Q3 2023, the top boxing games on the Android platform in Latin America showcased varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 games.

Boxing Star: Real Boxing Fight experienced fluctuating weekly downloads, peaking at approximately 27K in early July before declining to around 8.7K by the end of September. Weekly revenue for the game saw a high of $2.2K in early July but showed a general downward trend, stabilizing around $1.4K to $1.5K towards the end of the quarter. Active user numbers followed a similar declining pattern, starting at 69.4K in late June and dropping to 44.9K by the end of September.

Real Boxing 2 saw a significant surge in weekly downloads in late July, reaching nearly 38.4K, before settling around 21K by late September. The game’s weekly revenue peaked at $699 at the end of July and then gradually declined to $424 by the end of the quarter. Active users for Real Boxing 2 peaked at 60.3K in late July, before decreasing to 35.9K by the end of September.

EA SPORTS™ UFC® Mobile 2 maintained strong weekly downloads throughout the quarter, with numbers consistently around 56K to 68K. Revenue for the game peaked at $638 in mid-July but mostly ranged between $200 and $300 for the rest of the quarter. Active user numbers were robust, peaking at 84.2K in late August and stabilizing around 71.2K by the end of September.

Burrito Bison: Launcha Libre had minimal weekly downloads, with numbers mostly below 50. Weekly revenue fluctuated slightly, peaking at $194 in late September. Despite the low download numbers, active users remained relatively stable, starting at 31.5K in late June and slightly decreasing to 25.4K by the end of September.

WWE Mayhem maintained steady weekly downloads, ranging from 4.8K to 6.9K throughout the quarter. Revenue for the game remained modest, peaking at $142 in early July but generally fluctuating around $50 to $100. Active user numbers remained stable, starting at 16.9K in late June and ending at 15.5K by the end of September.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023